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Firestone idle rpg support codes
Firestone idle rpg support codes







firestone idle rpg support codes

Reduces the duration of experiments of the alchemist Reduces the research time of all firestone researches Increases the chance for double reward for all map missions Increases the basic damage of your pickaxe

#FIRESTONE IDLE RPG SUPPORT CODES UPGRADE#

Except for Raining Gold and All Attributes, which simply double their upgrade multipliers for every campaign level, all upgrades are additive per campaign level. There are currently 8 different campaign perks. Your campaign level determines your campaign perks. When you reach certain campaign star milestones, the following campaign features are unlocked:Įvery 5 campaign stars your campaign level increases by 1. The rewards for the first mission are:Įach subsequent mission increases this reward by 40 emblems and 10 blueprints.įor each mission you beat, you also get 1 campaign star. The emblem and blueprint rewards scale with the mission number. When you beat a mission, you get a one-time reward of jewel chests, emblems of valor and blueprints. For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used.

firestone idle rpg support codes

The required power is rounded down to the next multiple of 100. all other missions require 80% of the enemy power.missions 11–30 on easy difficulty require 50% of the enemy power.the first 10 missions on easy difficulty require 30% of the enemy power.The enemy team composition cycles through 20 different variations of the following five different types of enemies:Įach mission also has a power requirement for your team, which depends on the power rating of the enemy war machines as follows: In addition, every 10 missions (at mission 11, 21, 31, etc.), all enemy attributes increase by another factor of 3:Įnemy attribute = base attribute * difficulty multiplier * 1.2 ( mission number - 1) * 3 ⌊( mission number - 1)/10⌋ The base enemy attributes for the first mission on easy difficulty are:Īt higher difficulties, all enemy attributes are multiplied with the following difficulty multipliers:įor each subsequent mission, all enemy attributes increase by 20% (multiplicatively) per mission. Enemy attributes scale with the campaign difficulty and the mission number. Enemy war wachines all have identical damage, health and armor and no special abilities. The goal of each mission is to beat 5 enemy war machines within 20 battle rounds. The mission locations follow a path on the map through the following areas: The warfront campaign consists of 80 missions and has 3 difficulties (easy, normal and hard).









Firestone idle rpg support codes